When I decided to start making games, I challenged myself to make one Twine game per week.

A lot of games talk about how your choices matter and inevitably fail to live up to that hype. This game is different. I need you to get your hopes way, way up because this is the only game in the history of video games where not only do your choices matter by they alter the very fabric of reality.

I really wanted to explore the "Choose Your Own Adventure" school of probability, where if you decided to check the rustling sound in the bushes there's nothing there, and if you don't check an escaped tiger was actually in the bushes the whole time and it jumps out and kills you.

Development log

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it was funny! good job